Sure, the PS5 handles being used incorrectly and just brute forcing things much better than XSX and even PC does, but that's still not close to fully using it, it, too, has most of it's real power squandered and unused behind idle cores. Technically even PS5 is being held way back by this problem. We're over a decade past when games should have transitioned to new architectures yet everything still runs like a 90's game, leaning into the ancient and debunked Intel "megahertz myth" design philosophy of the time, and just trying to brute force everything. ![]() It's a crying shame what's happened in PC gaming. Thu 8th Jun Yeah, that's the thing, Xbox is based on what PC should have been doing, and the devs just.aren't doing it.Unfortunately for developers and publishers "time is money" and it's the consumers who lose out. trying to achieve smarter coding and not brute force coding) than Sony, though. ![]() I would say that Microsoft is doing more to advance the industry on a fundamental level (i.e. Developers can just continue doing "business as usual" but with more horsepower. I wouldn't exactly blame Sony for doing what it does - it's working out well for them in the end. I am sure the Switch requires some extremely smart threading techniques to do what they do because the single core hardware specs alone aren't great. I feel it makes them better coders to the point that if they ever had Series X|S/PS5 level hardware, they'd probably do things with it that no one thought possible just because it probably looks like an infinite floodgate of possibilities given what they've had to accomplish now. Look at what they can create with such limited hardware. This is where I applaud Nintendo developers. It's a darn shame too, because it's not like multi-core CPU/GPU are anything new.ĭigital Foundry has been pounding the drum on proper threading for a while now - especially with modern PC games as shader compilation stutter is becoming a major issue. Even the split-memory specification probably has its advantages when used properly. Microsoft designed the Series X|S around multi-threading (as well as DX12) - which is where the true power of the system relies. The only thing i can see bringing this games score down so much is the length for the price which is kinda expensive but a 72 average? come on now thats just harsh. I highly recommend people play this game! it's a great short time which im sure some of you would appreciate. ![]() It doesnt overstay its welcome like Shadow Warrior 2 started to feel near the end with how long levels would go for and how often you'd revisit them. the games pacing is great since your constantly moving forward and visiting new levels. the story isnt very good but its fun all the way thru with dumb dialogue to keep you going and corny cutscenes. I think this game is alot more fun to play than Shadow Warrior 2 which i loved but found to be very much a keepaway game while you unloaded bullets compared to this game which requires much more strategy and using your abilities at the right time to efficiently mow down enemies (ice yokai bomb is a life saver). ![]() The more cartoony color palette did weird me out in the beginning but it grew on me and i think it fits considering the weird ass yokai you kill thru out the game. The soundtrack is full of nothing but bangers. Maybe because im an FPS baby my palette hasnt developed enough to tell apart garbage idk but this game is really fun. Ill admit at first i was a little putoff by some of the changes but once i started unlocking all the weapons my tune changed. Were they mad thats it no longer a Looter Shooter? That it's only 6 hours long? That it plays like Doom Eternal?
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