![]() The hand crossbow has a miserable range, but when fighting within 30' the increased chance to hit when TWFing should easily make up for the decreased damage once DEX to damage comes on line. Once a character is able to TWF with heavy crossbows they are trading +3 average damage per hit for -6 to hit on each attack roll compared to the TWFing hand crossbow wielder. While a hand crossbow build can be made to work with TWFing with one feat (rapid reload:hand crossbow) and a reloading trick, the heavy crossbow build isn't going to be able to use TWFing even with a reloading trick until the character has spent four feats to get crossbow mastery. ![]() Since all crossbows can be fired with one hand, the bolt ace ability to target touch AC, the increase in damage one more hit can make, and given all the various tricks gunslingers have developed to make TWFing with a free hand work - bolt aces should think long and hard before not adding TWFing to their build even if it isn't part of the regular combat routine. TWFing, which should be considered a standard bolt ace build. I just didn't see the point of a hand-crossbow as a close quarters back-up weapon. Hand-crossbows can be used in conjuction with a shield or melee weapon in your other hand.Īnyway, I'm mostly disagreeing with LazarX idea that crossbow specialists agouldn't be expected to be proficient with hand-crossbows. Maybe you have to carry something in one of your hands, etc.īesides, as Rynjin mentioned, the Bolt Ace is the crossbow-equivalent of the Gunslinger, not necessarily a sniper. Maybe you decided that using a shield is a better idea in a certain situation. More than a few feats effect both your main crossbow and your secondary one. It makes sense that a crossbow-specialist would know how to use hand-crossbows. Is it realistic or accurate? Maybe not but it's more so than use a heavy crossbow when someone is close enough to whack you over the head.Īs for why hand over light or heavy crossbow when PF doesn't really make that much of a distinction? I refer you to point E. (or at least they should While it is true that people would have daggers or short swords in case someone bothers them, gunslingers suck at melee without wasting feats on it. So why not have both?Į) Hand Crossbows are easier to hide. Why would you use both?Ī) Yes generally snipers are very good in close quarters but we're talking about PCs here.ī) Bolt Aces, if they got proficiency, would get the same bonuses from deadly aim and dex to damage so the damage lowering wouldn't that much.Ĭ) Why not have the close range gun with a bolt of poison like you said ready in case someone bothers you?ĭ) It shouldn't really cost much to have one. In PF, if you could have the feats to use a hand-crossbow in close quarters, you could have the feats to use your main crossbow. What's the advantage to using a hand-crossbow over a heavy crossbow in close quarters? In a realistic (or low-level) game, you'd drop your ranged weapon and use a melee one. ![]() Normally snipers would carry melee weapons for close quarters. Specially considering that they can get Dex to damage with the hand-crossbow as well. So the alternative to carrying a less powerful weapon is carrying no weapon at all? The damage of a hand crossbow is generally from either the carriage of poison or sneak attack. They are certainly not going to be wasting their time with the puny damage of a hand crossbow, which was traditionally used to deliver drow poison. Snipers that get caught in close quarters are generally dead meat. It would be stupid for them not to have a small, handheld weapon as a back up. Why wouldn't they use both? Even talented snipers can get caught in close quarters sometimes. Marvelous Minis and Prodigious Pawns Promotionĭo snipers use a big badass gun or a spy mini gun that fits in one's bra? (or other places)īolt ace sounds like a medieval version of a sniper.
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